← Back to Professional Projects

God of War: Sons of Sparta Process Documentation

My role: Level Designer, Environment Designer

Duration: July 2024 - April 2025

Team Size: 4

Links: Playstation Page

God of War: Sons of Sparta

Description

From 2024 to 2025 I served as a level designer at Mega Cat Studios for the game God of War: Sons of Sparta. As a level designer, I worked closely with the environment art teams to develop the look and feel of the various levels in the game, starting from early blockouts all the way to completion. I created environment layouts and parallax for background vistas and foreground elements, designed additional set dressing and props, and revised art as needed, including color corrections and scaling.

This pages outlines and documents some of my process and contributions during my time on the project, both for level design and environment art.

Blockout Stages and Early Development

Image 1 Image 2 Image 4

Environment Layout

Image 3 Image 5 Image 6 Image 7 Image 8 Image 9 Image 10

Set Dressing and Props

Image 11 Image 12 Image 13