God of War: Sons of Sparta Process Documentation
My role: Level Designer, Environment Designer
Duration: July 2024 - April 2025
Team Size: 4
Links: Playstation Page
Description
From 2024 to 2025 I served as a level designer at Mega Cat Studios for the game God of War: Sons of Sparta. As a level designer, I worked closely with the environment art teams to develop the look and feel of the various levels in the game, starting from early blockouts all the way to completion. I created environment layouts and parallax for background vistas and foreground elements, designed additional set dressing and props, and revised art as needed, including color corrections and scaling.
This pages outlines and documents some of my process and contributions during my time on the project, both for level design and environment art.
Blockout Stages and Early Development
Environment Layout
Set Dressing and Props