God of War: Sons of Sparta
My role: Level Designer, Environment Designer
Duration: July 2024 - April 2025
Team Size: 4
Links: Playstation Page
Description
From 2024 to 2025 I served as a level designer at Mega Cat Studios for the game God of War: Sons of Sparta. As a level designer, I worked closely with the environment art teams to develop the look and feel of the various levels in the game, starting from early blockouts all the way to completion. I created environment layouts and parallax for background vistas and foreground elements, designed additional set dressing and props, and revised art as needed, including color corrections and scaling.
Gameplay Trailer
Role & Responsibilities
Level Design
- Created detailed level layouts and blockouts from concept to completion
- Designed traversal paths and player flow through environments
- Collaborated with environment artists to establish visual pacing
- Iterated on level design based on playtesting feedback
Puzzle Design
- Designed combat encounters and puzzle mechanics
- Balanced difficulty curves for progression
- Integrated puzzle elements with narrative beats
- Created environmental puzzles that reward player exploration
- Port of Messenia traversal puzzles
- Sunken Agora spirit jar puzzles and traversal
- Passage of Monuments ropeway and Lunar Blade puzzles
- Vyros Gorge Traversal and Layout
- The Barren Steppe silo puzzles and traversal
Environment Design
- Developed environment layouts and parallax for background vistas
- Created set dressing and prop placement for foreground elements
- Conducted color corrections and scaling revisions
- Maintained visual consistency across all game levels
Level Gameplay Videos
Eurotas River Gameplay
Sunken Agora Gameplay
Passage of Monuments Gameplay
Barren Steppe Gameplay
Images